INTERACTIVE VOICE RESPONSE
My voiceover career grew from two areas:
1) growing up in Europe, which trained my ear for accents and taught me to explore new things, and
2) my love of making complex information easy to understand so people can succeed at their jobs and lives.
My first foray into the world of voiceovers was recording a series of messages for an automated phone ordering system at my day job. Just for fun, I recorded using a British accent—and no one knew it was me!
My second career as a Tech Writer was also about making complicated information easier to understand, but in written form. A twist of circumstances led me to e-learning voice work, where my voice over journey really began.
I now love using my voice talents to keep listeners engaged while also helping them use the information they hear to move forward in their careers and their lives. This includes selling them on products they didn’t know they needed, entertaining them in video games, and helping them navigate IVR phone trees.
Whether I’m telling, selling, showing, inspiring, or just making folks laugh, I love what I do–and that shows in my voice.
I’ve recorded for Qualcomm, Microsoft, Rackspace, Gatti’s Pizza, FireHose Games, and Plarium, just to name a few clients.
San Antonio, TX – USA
DATE OF BIRTH
05 April 1964
50% of original budget
30 days after delivery
LET'S WORK TOGETHER
For quotes please provide: Placement, Placement Time, Voice Over Duration, Language, Time Frame and Voice Profile.
All voiceovers are carefully edited on Izotope RX and delivered to the highest standard.
Saliva & Breathing.
We edit the recording carefully to remove sounds of saliva and breaths.
Compression and Equalization
Compression consists of dynamic control of the voice over. Receive uniform audio with better intelligibility. We equalize all the phrases in order to guarantee the perfect balance between clarity and “body”.
Unlike most voice actors that provide MP3, we deliver our audio in high definition (WAV or AIFF 48Khz 24bits). Quality first.
Do you need a specialized effect, pitch shift or acceleration? Leave it to us.